Description
Sam Mazer and Sadie Green are Los Angeles brains who were once friends and hung out in the same circle. One cold December day, after a break in communication for several years, they accidentally meet on the subway platform. Sadie gives Sam a disc of her video game, and Sam goes through it and suggests improvements. Against the background of Sadie’s personal drama, their passion for games brings them back together, and they later create the popular Ichigo game, start their own company, and become rich before graduating from college. But will they be able to resist the temptations of adult life and realize their personal creative ambitions without losing their friendship? This is a multi-layered novel about growing up, self-discovery and game-changing success; about love and mental and physical pain from which it is impossible to hide. And about life, which is an unfair game.